Have you ever imagined what it would be like to use real-time soft body physics in games? Realistic and responsive objects, fluid movement, reactions, a living, breathing and moving world. We are working hard to make that a reality…
Who are we?
We are a team of developers, operating from the Netherlands, with years of experience in medical simulation. We have been working on Tendr: a real-time, volumetric, soft-body physics engine.
Soft vs rigid!
As physics in games are primarily based on rigid bodies, we thought it would be a great idea to combine our technology with today’s gaming engines to create a vivid and realistic experience. The results are astounding.
What is it?
Tendr is an upcoming real-time soft body physics plug-in for Unreal Engine 4, Epic Games’ leading open-source video game engine. Our plugin makes it possible to integrate realistic soft objects into your worlds with ease.
Interested? Let us know how you will be using Tendr, and we may invite you to one of our upcoming beta releases!