Have you ever imagined what it would be like to use real-time soft body physics in games? Realistic and responsive objects, fluid movement, reactions, a living, breathing and moving world. We are working hard to make that a reality…
Who are we?
We are a team of developers, operating from the Netherlands, with years of experience in medical simulation. We have been working on Tendr: a real-time, volumetric, soft-body physics engine.
Soft vs rigid!
As physics in games are primarily based on rigid bodies, we thought it would be a great idea to combine our technology with today’s gaming engines to create a vivid and realistic experience. The results are astounding.
What is it?
Tendr is an upcoming real-time soft body physics plug-in for Unreal Engine 4, Epic Games’ leading open-source video game engine. Our plugin makes it possible to integrate realistic soft objects into your worlds with ease.
Interested? Mail asanders at tendrdynamics.com